Arrow of Time is a 2 to 4 player memory game where the players must compete to make as many matches as possible. The players must go back in time in order to find the people and places that match with each time in order to remove those cards from the board. The cards create the board, and the line of cards create a randomly ordered timeline. Each time the cards are matched, a random power activates, some helping the players, and some adding challenges.
The players move across the cards as time travelers, to restore peace to the 1900s. By moving through the time zones, and looking at and memorizing cards, the players can switch around cards to match the corresponding people, place and time. The players have the choice of matching only two cards from a time period, but this will score them less points. The game ends when all the cards are matched, and cleared from the board. The player who made the most points wins.
The cards begin lined up in three rows, with the decade cards in the middle, and the people and place cards randomly dealed out above and under the decade cards. Players may move along the decade cards, and choose a card in the row to look at. After looking at a card, they may move the card to make a match. If they succeed, the row is removed from the board. If the player thinks they've made a match but they've failed, they lose points.and players may then move around the revealed cards to claim the matches.
This game was made in a team of three in Intro to Game Design, Fall 2016.